The Name
COSA is short, memorable, linguistically neutral, and carries no gaming-industry baggage. It sounds like a brand, not a startup. It works in any language and any context — and it's built to be recognized for decades.
Every decision at COSA is made with one question in mind: will this still make sense in ten years? The technology is chosen for durability. The documentation is written for someone who wasn't there when it was built. The business model generates revenue from day one, without advertising dependency or fundraising pressure.
The Vision
COSA Studios is a SaaS platform where anyone can build, host, monetize, and launch browser-based playable worlds using AI-assisted creation tools.
The AI builder allows creators to describe game mechanics, characters, economies, and stories in natural language and have working systems generated in real time. It works because the AI operates within a bounded domain — five engine families, a specific SDK, and defined platform constraints — which means it produces reliable, production-quality output rather than generic code suggestions.
We believe the addressable market for game creation isn't "people who can write JavaScript." It's anyone with a game idea. Sims builders, educators, content creators, indie developers, hobbyists, training companies, and creative teenagers should all be able to build, monetize, and publish playable browser worlds.
The Founder
Michael Storm brings 40 years of entertainment industry experience and a deep history in web platform development that stretches back to the earliest days of the internet. In 1993, he designed one of the first BBS platforms in the Chicago suburbs that provided internet access — back when Gopher and the nascent World Wide Web were the frontier.
That early instinct for building connected platforms never stopped. Michael has built four production SaaS platforms — InnBrief, InnDash, HotelDispatch, and Marktell — totaling nearly 200,000 lines of shipped code. He built every one of them by describing what he wanted to an AI and collaborating on the implementation. He has never written code directly.
Michael's experience is the proof of concept for COSA Builder. He proved that a non-developer can build complex, production-grade software through AI conversation. COSA Builder gives every creator that same experience — applied to game creation instead of SaaS development.